Mod | Info | Dmg Resist | Wgt | Health | CHR | Mats | ||
---|---|---|---|---|---|---|---|---|
No Material | - | - | - | - | - | - | - | - |
T-60 Atom Cat Paint | - | - | Reduces Action Point cost for sprinting. Increases Charisma with all pieces painted. | - | - | - | - | - |
T-60 BOS Knight Paint | - | - | Brotherhood of Steel Knight, increases Strength with all pieces painted. | - | - | - | - | Complete Brotherhood of Steel Quest:Shadow of Steel and remain a Knight of the Brotherhood. |
T-60 BOS Paladin Paint | - | - | Brotherhood of Steel Paladin, increases Strength with all pieces painted. | - | - | - | - | Complete Brotherhood of Steel Quest:Blind Betrayal and remain a Paladin of the Brotherhood. |
T-60 BOS Sentinel Paint | - | - | Brotherhood of Steel Sentinel, increases Strength with all pieces painted. | - | - | - | Destroy the Institute and remain a Sentinel of the Brotherhood. | |
T-60 Hot Rod Flames Paint | - | - | Increases Agility with all pieces painted. | - | - | - | - | Hot Rodder (Issue #1, located at Robotics Disposal Ground) |
T-60 Hot Rod Hot Pink Paint | - | - | Increases Agility with all pieces painted. | - | - | - | - | Hot Rodder (Issue #3, located at West Roxbury Station) |
T-60 Hot Rod Shark Paint | - | - | Increases Agility with all pieces painted. | - | - | - | - | Hot Rodder (Issue #2, located at Atom Cats Garage) |
T-60 Military Paint | - | - | Increases Strength with all pieces painted. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (4), Aluminum (5), Nuclear Material (2) |
T-60 Vault-Tec Paint | - | - | Increases Charisma with all pieces painted. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (2), Aluminum (3), Plastic (2) |
T-60 Lead Plating | - | Increases Radiation Resistance. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (5), Aluminum (4), Circuitry (2), Fiber Optics (4), Lead (4) | |
T-60 Winterized Coating | - | - | Increases Energy Resistance. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (5), Aluminum (4), Rubber (7) |
T-60 Prism Shielding | - | Increases Energy Resistance. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (4), Aluminum (2), Nuclear Material (4), Rubber (4) | |
T-60 Explosive Shielding | - | Reduces Damage from explosions. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (5), Aluminum (4), Ceramic (5) | |
T-60 Titanium Plating | - | Increases Armor Health. (Compatible with any T-60 part.) | ? | ? | ? | ? | Adhesive (5), Aluminum (7), Steel (4) |
STRENGTH [14 POINTS] | |
Take 45% less damage from your opponents' melee attacks Gain +60 damage resistance while firing a heavy gun Your non-explosive heavy guns now do +20% damage Your non-explosive heavy guns now do +20% damage Your non-explosive heavy guns now do +15% damage | |
Strength is a very important SPECIAL attribute in this build. It increases your maximum carry weight which will help you carry more ammo for the Heavy Guns that you are using, as well as it grants two extremely important defensive Perks - Blocker and Bullet Shield |
PERCEPTION [4 POINTS] | |
You now gain +40 Energy Resistance | |
Perception is the least since you are not going to use V.A.T.S. at all. However, we recommend taking the Refractor Perk for some extra defenses |
ENDURANCE [15 POINTS] | |
Gain a total of +45 to your maximum Health Chance of catching a disease from creatures is reduced by 90% +50 Radiation Resistance. Gain improved Health regen between the hours of 6 a.m. and 6 p.m. There's no chance you'll get addicted to alcohol | |
Endurance is the most important attribute for this build. It increases your maximum Health, Health regeneration and increases your resistance to radiation and diseases |
CHARISMA [6 POINTS] | |
Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you Reduce your target's damage output by 10% for 2 seconds after you attack Positive mutation effects are +25% stronger if teammates are mutated too | |
Charisma is important for team play. It grants a very high defensive bonus when playing in a team, which is critical for this build |
INTELLIGENCE [3 POINTS] | |
While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. | |
Nerd Rage gives you insane bonuses when triggered. It will save your Life countless times |
AGILITY [3 POINTS] | |
Avoid 30% of incoming damage at the cost of 30 Action Points per hit | |
Agility grants a nice defensive bonus at the cost of Action Points. Since you don't need much AP in combat (you are stationary and you don't use V.A.T.S. or Power Strikes) it shouldn't be a nuisance for you |
LUCK [11 POINTS] | |
15% bonus damage means enemies may explode into a gory red paste Gain an 18% chance to deflect back some of enemies' ranged damage While below 30% health, gain a 45% chance to avoid damage You will never mutate from rads and Radaway will never cure mutations | |
Luck is another important attribute in Fallout 76. It affects almost every action you take. It grants a number of very important Perks. Serendipity and Ricochet are extremely powerful Perks for a Tank, and Starched Genes allows you to keep your beneficial mutations forever |
ARMOR: Power Armor is mandatory for this build. It grants terrific damage and energy resistances, bonus Strength and additional carry weight WEAPON: You can use any Heavy Weapon depending on your personal preference. One of the weapons I would recommend for this build is the Light Machinegun as it uses .308 Ammo which is easiest to farm and you start looting it right after the game. Also, Anti-Armor, Furious, and Never Ending are very useful Legendary weapon modifiers you should look out for CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the two best Consumables you can use. Also, we recommend resupplying your Whiskey stash. |
Mutations can be a great addition to any build. Especially if you manage to get Herd Mentality you should prioritize getting the Starched Genes Perk which will prevent you from removing the beneficial mutation with Rad-Away
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